A CLAUDE FABLE 5.2 TEST · SOUND BY ELEVENLABS
TAP TO SKIPLeft thumb Drag anywhere on the left side to run. Keyboard: arrows or WASD.
SHOOT Tap for a low drive; hold to load power and lift. Aim with the stick; shots near the goal are pulled inside the posts. Keyboard: Space.
PASS Plays the ball to the team-mate inside the white ring, which follows the direction you aim. Keyboard: Shift.
TACKLE Without the ball, the red button is a sliding tackle. A miss leaves you on the ground for a moment.
SWITCH Without the ball, the blue button moves control to the next-nearest player. The yellow ring marks who you control.
RUN Hold the green button to sprint. Sprinting drains the stamina bar (top left); tired players are slower. Keyboard: C.
SOUND The Sound on / off button at the top right is available on every screen, including the first. Your choice is remembered.
Seven a side, two halves; the teams change ends at half time. The ball going out gives a throw-in, corner or goal kick; when it is yours, you get a moment unchallenged to play it. Every goal is followed by a slow-motion replay; tap to skip.
Fouls: a sliding tackle from behind, or a mistimed one, gives a free kick with a defensive wall, or a penalty inside the box. The referee shows a yellow card for the worse ones; two yellows, or a foul from behind in the box, is a red card and that side plays a man short.
Offside: a pass to a team-mate beyond the second-last defender is whistled when he receives it. Fouls and offside can be switched off under Options.
Added time is played at the end of each half. A match level at full time goes to a penalty shoot-out: aim with the stick, hold SHOOT for power; too much power or a wide aim misses.
Stamina and injuries: stamina recovers when a player slows down and partly at half time. A fouled player, or one sprinting on empty, can be injured; he is replaced at the stoppage while substitutes remain (three a side), otherwise he plays on slower. You can also substitute your most tired player from the pause screen.
Choose formation, mentality and pressing from the menu or the pause screen. Opponents use different formations and push forward when behind. Match statistics are shown at full time.
Eight opponents of rising quality. Win a level to unlock the next. Any unlocked level can be replayed for a better score.
Each match earns points: 100 per goal, 500 for a win plus 150 per goal of margin, 150 for a draw plus 250 for winning the shoot-out; all multiplied by the level. The best results go on the Hall of Fame.
Each player name has its own progress. Progress saves automatically. Pause → Save & quit stores the match in progress, including the score, clock, statistics, stamina, injuries, substitutions, cards and send-offs; resume it from the menu. Saves live in this browser on this device.
Open the game at its web address and it can be installed like an app and played offline. Android / Chrome: use the Install app button on the menu, or the browser menu → Install app. iPhone / iPad: in Safari tap Share → Add to Home Screen.
Hold the device sideways for a broadcast view; upright for a view from behind your team.
Mentality moves your whole team up or back. High pressing sends two players to the ball; low pressing holds shape.
The 3D library did not load. Check the connection and reload.